Radiation protection maze / labyrinth - what they do & how they work widget

Source: Design & implementation by Dr Chris Robbins (Grallator) / Ionactive radiation protection resource

Prelim

Radiation protection mazes (also known as labyrinths) are a common feature in certain facilities which use high dose rate ionising radiation sources (electrically generated, radioactive or both). They facilitate the entry and exit of persons (or cables / ducts etc) into the area without the need for significant shielding at the entry / exit point. The smaller mazes for service penetrations (such as ventilation, power supply, control cabling and similar) will not be discussed further here but follow the principles to be discussed. 

Person entry and exit have workflow and experience benefits. For example, take a radiotherapy treatment room which uses a maze system. Having a maze allows efficient entry and exit of radiotherapy staff and the patient. The absence of a heavy shielded door is often appreciated from the patient perspective - they do not feel 'locked in'. Heavily shielded doors will usually contain several 10's of cm of lead (or a hybrid of several materials) and need heavy duty motors to move - they take time to open and shut too. A potential disadvantage of the maze in this example is that they take up more floor space and shielding material - where space is a premium a hospital might go for a directly shielded room (no maze) - hence a shielded door. 

So we either have a direct shielding door, or a maze with one or more dog-legs (turns) and these will be found in radiotherapy treatment rooms, industrial radiography bunkers and industrial irradiation facilities. All of these facilities will feature 'search & lock up' procedures to ensure no person is left inside (except for the patient in the case of radiotherapy). The entrance into the maze will be protected by a variety of safety features - in the case of radiotherapy this will usually be a light curtain or interlocked gate, in the case of industrial radiography or irradiation, entry will be physically prohibited with captive interlocks and physical door. In all cases if authorised entry is made (by some means) then the safety systems will be designed to remove the radiation hazard (i.e. remove power from an electrically generated radiation source, or return a radioactive source to a shielded storage area). 

But what if you could walk up the maze with a source of radiation present? What dose rate would you be exposed too? How would it vary with distance and turns? This and other design factors are explored in the widget which now follows. The controls are fairly self explanatory but we will review them after the widget. Note that the widget dose rate output is in relative units - meaning you cannot infer specific micro Sv/h or mSv/h (etc). What you can do (perhaps whilst you think about a maze in your own work area) is to infer performance by looking at how dose rate changes be altering the widget parameters. 

Have a go!

Radiation protection maze / labyrinth - what they do & how they work widget

Radiation source and widget description and function

Radiation source
  • The radiation source is assumed to be 10 MV photons (this would most likely originate from an accelerator but this is not specified).
  • The source is fixed geometry (i.e. it cannot be rotated or moved from the position shown).
  • The source is 1m from floor surface.
  • The collimated source (select 'collimated source') has no leakage from the sides or back.
  • The uncollimated source (select 'unshielded source') is as described.
The widget (facility)
  • (For the purposes of demonstration) the maze can be entered when radiation is present in the main room (generally prohibited in real life!). Dose rates are calculated from 1m from the source (initially) - but there is no intention to enter the room and measure / received the higher dose rates.
  • The scale of the facility is shown (e.g. 8m interior width) - whilst the facility is not meant to represent a medical facility, the dimensions are typical.
  • The source is located in the middle of the room (not typical of a medical facility).
  • The room shielding is concrete of 2.35 g/cm3 density. The shielding dimensions (thickness), which can be inferred from the given scale, are typical of a 10 MV medical  linac facility (and many Co-60 and e-beam industrial irradiation facilities).
  • The widget assumes top shielding to the same specification as the primary wall shielding.
  • The maze shielding as shown is not perfect (... !), deliberately so. Did you spot why? If you did not, then read on later below
Widget parameters / controls / output

These will be briefly described here, and if you are new to this subject area of radiation protection, some aspects will be further discussed later below. 

  • Show. Here you can choose to display the wall scatter areas, the direct ray path, or both. Displaying (or not) does not change the values reported. If you choose the collimated source you will never observe the direct ray path (even if selected), since the widget assumes there is no leakage and therefore radiation down the maze is from scatter only.
  • Lintel drop down. This parameter will affect collimated and unshielded source situations. Check out the "i" info graphic for context. Increasing this value reduces the overall scattering area available at the inner maze exit. In general, the smaller the overall cross-section of the maze, the less scatter will be measured / calculated down the maze.
  • Options - no dog-leg, 1 dog-leg, 2 dog leg. With the 'no dog-leg' option there is no maze, and you are given the option of adding a shielding door. If you add the door you will be given the TVT (10th value thickness) to reduce the dose rate to 1 relative units (RU). Choosing '1 or 2 dog-leg' will add a maze and extend it as required.
  • Collimated source / Unshielded source. The collimated source has no leakage (outside the collimator) and is directed towards a primary shielding wall. The unshielded source assumes 4π geometry so is more applicable to an unshielded radioactive source (so not likely at 10 MV!).
  • Collimated wall area. For the collimated source this can be set explicitly, and if wall scatter areas is shown, you can see the effect of altering this parameter. Whilst this parameter does not effect the unshielded (uncollimated) source, if you chose to show 'wall scatter areas' then you will note the change in effective scattering areas as 'seen by the observer (or radiation monitor)' as you move down the maze - try it!
  • Dose rate. An output.  This is the dose rate in relative units (see below for more explanation).
  • Direct / scattered. An output. For any point (i.e. where the red dot is located), this gives the % contribution to dose rate at that point, from direct ray path vs scattered radiation.  
Widget dose rates
  • Dose rate is expressed in relative units (RU) rather than, for example, micro Sv/h. This means you do not need to worry too much about source type. The idea is to look at the change of dose rate rather than require an actual figure in specific radiation protection units. If you want to think of the values reported as micro Sv/h then do so - but do not assume this is meaningful for all situations.
  • Whilst relative dose rate units are used, the attenuation through shielding, the scatter behaviour of the shielding walls etc is based on 10MV photons (initially)  - so the relative difference in dose rate as you adjust the widget will be as expected! 

 

Maze radiation protection calculations

In this Ionactive resource we do not intend to consider maze calculations in any detail - there is plenty of that on the internet. However, to make best use of the widget we will provide an outline of what the calculations involve. For the avoidance of doubt, nothing in the widget uses monte carlo techniques (such as MCNP). MCNP (and other similar tools) have their place, particularly in complicated geometry applications. However, for the mazes considered in this widget the standard calculation techniques are well understood, and importantly are proved to work. [Ionactive comment:  We have nothing against MCNP and have our own licensed version, although do not use it often. However, we have come across situations in work life where a client might be told by a contractor they need MCNP in order to evaluate the safety of their proposed simple maze (in hospitals and industry). The use of such transport code if often not needed, and is therefore an expensive project addition, where a more standard and less expensive approach to the maze evaluation would suffice.]

The calculation approach in the widget is compatible with the following literature based on medical facilities:

  • NCRP Report No. 151, Structural Shielding Design and Evaluation from Megavoltage X- and Gamma-Ray Radiotherapy Facilities.
  • IAEA  Report 47 Radiation Protection in the Design of Radiotherapy Facilities.
  • IPEM Report 75 Design and Shielding of Radiotherapy Treatment Facilities

The widget does not specifically represent a medical (e.g. radiotherapy linac) situation, and it's aim (interactively explaining maze concepts) will apply far outside the medical sector. It is worth reminding you that:

  • Only photons are considered in the widget (i.e. not neutrons).
  • Neutrons may be added later (or in a different widget).
  • If neutrons were present in the maze (they are not in this widget) they can yield neutron capture gamma rays which may need to be shielded by a door.
  • In this widget the collimated source case assumes no leakage from the sides or back of the collimator (whereas typically in a linear accelerator medical application, 0.1% - of the primary beam dose rate - is often assumed).
  • In this widget the source geometry is fixed (e.g. does not rotate). 
The maze calculations

Chris Robbins (of Grallator) would tell you (quite correctly) that there is a lot of maths / programming going on 'under the hood' of the widget. This is what makes this widget so useful and interactive! However, if you put aside the widget engine, the physics and maths are not that complicated. There are several things to consider, and not all will be in this first version of the widget. 

  • Scatter off the the primary wall next to the inner maze exit (considered).
  • Direct ray path (from unshielded) source through the shielding (considered).
  • Leakage from a collimated source its scatter off walls (not considered, although for the unshielded source 'leakage' is effectively 100% in all directions and is accounted for).
  • Scatter off an object that the radiation is directed towards, other than the primary wall (not considered). This first version of the widget does not consider an object in the radiation beam (e.g. a patient, radiographic object, product for irradiation). An object adds another level of calculation since it will attenuate the beam (to some extent) and scatter it (to some extent).

Essentially the maze calculation is based on the following aspects:

  • Inverse square law calculations, at each stage of the maze, relative to the dose rate at 1m from the source.
  • An effective dose reduction at each stage of the maze (at the turn) due to a combination of some photons being absorbed in the shielding material, whilst others are scattered from it. The scatter is dependent on the energy of the radiation, the angle of radiation incident on the shielding wall in the maze,  the shielding wall material and the area of the wall available for scatter. Scatter coefficients are tabulated in the above referenced reports.
  • Some reasonable assumptions are made. For example, it is assumed that after the first scatter the 10MV photons are reduced in energy to no more than 0.5 MeV (therefore the above mentioned scatter coefficients will also change). 

The calculation will then look something like the following (the collimated source is used in this example and for one dog-leg). 

\[ D_{e}=D\frac{\alpha_{o}A_{o}\alpha _{z}A_{z}}{(d_{h}d_{r}d_{z})^{2}}\]

The terms above are as follows:

De  = Dose rate at the maze entrance.

D   = Dose rate 1m from source.

α  = Scatter coefficient for the primary wall.

A  = Area of scatter on the primary wall.

α  = Scatter coefficient for the first section of the maze wall.

A  = Area of scatter off the maze wall.

d  = Distance between the source and primary wall.

dr  = Distance between primary wall and centre point of first leg of maze.

dz  = Distance from centre point of first leg of maze, down to the entrance. 

The intention of this widget resource was not to provide a written maze design lesson (!) so we will leave it here - but for those interested, the above expression and variables are placed onto a widget snapshot  below to provide context. The mathematics under the hood of the widget are significantly more sophisticated than our illustrated example.  

How does a radiation protection maze work example calculation

Example calculation for collimated source with one dog-leg (simplified)

Maze / labyrinth investigations

In this final section we will explore some interesting findings which are illustrated by the widget. 

Missing shielding?

Set the widget up as shown in the picture below and move in and out of the first part of the maze. What do you notice?

How does a radiation protection maze work missing shielding 1

Maze / labyrinth investigations - missing shielding?

Did you see the peak dose rate which then drops off (until you venture further down the maze)? Take a look at the following position. 

How does a radiation protection maze work missing shielding 2

Maze / labyrinth investigations - missing shielding? Moving a little way in.

Try a little further in still ...

How does a radiation protection maze work missing shielding 3

Maze / labyrinth investigations - missing shielding? And a little further.

You will notice the radiation dose rate in the maze is in all cases dominated by direct radiation from the unshielded source. You find that :

  • Dose rate at entrance is 1.23 relative units (RU).
  • Dose rate a little way in is 107000 RU.
  • Dose rate a little further still is 20.3 RU.

Can you see what is going on here? Take a look at the following diagram.

How does a radiation protection maze work missing shielding 4

Note the level of shielding in the shaded area, and direct beam path

If you assume you cannot enter the maze (i.e. door is interlocked when the unshielded source is exposed), then there is no issue - and your assumption is reasonable in many workplace situations. 

However, consider the following:

  • What if the maze was shorter or configured slightly differently (see example below).
  • What if the maze backs on to another maze (i.e a mirror image). In this case what might the dose rate be in the maze of the facility NOT being used? (see example below). 
How does a radiation protection maze work new entrance point
Shorter / reconfigured maze entrance
How does a radiation protection maze work back to back maze example
Back to back maze example (are all 'inactive facility' dose rates background?)
Is the maze too generous?

The maze is probably too generous in many cases, especially where you have a collimated source. 

Take a look at the following collimated source example. For this we have opened the collimator as wide as possible (i.e. primary scattering wall area is maximised). Note the dose rate at the maze entrance and a little further down the maze (see diagrams below). 

How does a radiation protection maze work maze entrance

Dose rate at entrance to the maze (with collimated source)

How does a radiation protection maze work further down the maze

Dose rate a little way down the maze (with collimated source)

Note that the dose rates at the two positions are as follows:

  • Maze entrance  - dose rate of 36 relative units (RU)
  • A little way down the maze - dose rate of 156 RU.

Suppose we are aiming for 1 RU (perhaps think of this as 1 micro Sv/h if you wish), then the maze might appear less than generous- i.e. should it be longer still? 

What we need here is not maze length but a turn. Consider this in the diagrams below. In the first we have added a dog-leg maze extension, and in the second we have moved just around the corner- what do you notice? 

How does a radiation protection maze work dog leg extension added

A dog leg extension has been added

How does a radiation protection maze work moving around the corner

Now move just around the corner - dose rate of 1 relative unit achieved !

If you play further with the widget you will notice (for the scenario being presented) that we don't need the rest of the maze - it is now too generous. We need the turn but not the further maze extension, so let's remove it as shown in the diagram below. 

How does a radiation protection maze work turn and shorter

This maze is for turning !

The above maze is a classic shape often used in the medical and industrial sector. An even more compact (shorter) version of this configuration might need a 'light' shielded door, but it will be nothing like the shielding required for a direct shielded (no maze) facility. 

Reduce the maze area!

The lower the cross-sectional area of the maze, the less scatter (and better radiation protection performance for a given situation). Often there is a trade-off between optimising radiation protection and maintaining a practical work area.  In the medical sector (i.e. radiotherapy) the maze dimensions may be influenced by getting a hospital bed around it (including each corner!). In the industrial radiography sector the maze may need dimensions sufficient to bring items in and out for NDT (non destructive testing). In industrial irradiation the product being irradiated is often conveyored into and out of the irradiator via a maze, and so maze dimensions will need to accommodate the maximum likely product size. 

For the widget, the standard internal floor to ceiling shielding dimension has been set at 3m. One way to reduce scatter into (and around) the maze is to add one or more down-lintels - as shown in the diagram below.  

How does a radiation protection maze work Down lintel

Lintel can be used to reduce cross-sectional area of maze

Recall that some photons are scattered from the maze wall, and the area of scatter is multiplied by a scatter coefficient (the value is dependent on angle of incident, energy and shielding material). Reducing the scattering area will reduce the total photon load scattered down the maze. By moving the lintel drop down slider fully to the right (1m), the cross-sectional area of the maze exit is reduced from 6m2 to 4 m2. Try this using the widget!  As shown in the snapshots below, the dose rate can be seen to reduce to 2/3 of the non-lintel case (i.e. '4m2/6m2' of the dose rate). 

How does a radiation protection maze work no lintel in place
No lintel in place
How does a radiation protection maze work lintel drop to 1m
Lintel in place at 1m

The widget reports the following dose rates:

  • No down lintel in place - 36 relative units (RU)
  • 1m down lintel in place - 24 RU (as expected)

In the beginning, there was nothing, which exploded

– Terry Pratchett -